Towers are structures that are built to defend your flock from the monsters that dwell the islands. They, and the monsters are the plot devices to the PixelJunk Monsters games. Towers have many different types both in which they attack and the type they attack, giving a wide variety of towers to use, research, try, and use to advance on towards the game. Few towers also exist as supportive towers to aid your towers not by attack, but by indirect means such as steady upgrading and slowing down your enemies. Towers, when placed, have a couple of options to choose to interact with the tower.
Towers are structures that are able to be built for a price. Every stage contains trees, which do nothing. To make a tower, come towards a tree, which if you are standing at one to be selected, it will flash red. You need to be strategic about where your tower is. You shouldn't place a tower to attack monsters in a place where it cannot hit anything. Once you know a good place to build your tower, press ( in Deluxe and Ultimate), and it brings up the ring menu. The menu contains many options, each option to build a specific tower. Use the D-Pad or the Left Joystick to navigate between the towers, however, only the ones with no lock can be built. Before you build, you have to see if the numbers below the tower you selected is yellow or grey. It signals if you have enough coins ( ) or not enough coins respectively. Once you have enough money and you have chosen your tower, press ( in Deluxe and Ultimate), and the tower will start building itself for a certain length of time, which varies between towers. Once it is done, the tower is primed for action.
Along with creating towers, you can upgrade your current towers to upgrade their:
A Range upgrade is used to enlarge the tower's radius to attack monsters, so basically, a Tesla Tower can hit enemies at a farther distance.
A Spread upgrade is used to enlarge the area of effect, so basically, a Cannon Tower can hit more enemies with one shot.
A Speed upgrade is used to shorten the cooldown between tower attacks, so basically, a Laser Tower can hit enemies faster, killing them quicker.
A Power upgrade is used to make attacks more powerful, so basically, a Trap Tower can deal more damage to enemies that passes through its lasers.
Towers have a flag that when intially built, has a green flag. The flag color signals the level of upgrade, so it goes from green, yellow, red, purple, and black, at which black is the strongest the tower can be, and also at black, the tower's design itself is decorated with gold.
There are three ways to upgrade your towers, monsters dancing and gems. Towers can gain experience after dealing damage or killing monsters. If they do enough of either, it will upgrade the tower to the next level.
Dancing is a mechanic in the game where if you stand in a tower, like standing in a tree to build a tower, your Tikiman will automatically dance if the tower isn't fully upgraded. While in a tower, a vertical pink bar pops up, which is a meter showing how much experience a tower has. Dancing and monsters will raise the pink bar, which when full, upgrades the tower. It is also worth mentioning that holding L2 on the controller or L on the PSP or Vita will show the pink bar for every tower.
Gem upgrade requires gems to upgrade, which gets costlier after upgrading each time. To upgrade a tower, go to a tower, press ( in Deluxe and Ultimate) and it brings up a two-option ring menu, one for upgrading and selling. To upgrade your tower, find the one with the gem and the number (), and press the button.
Green to yellow is 1
Yellow to red is 1
Red to purple is 2
Purple to black is 3
This would total to 7 to upgrade a tower fully.
- This image shows the process of upgrading considering flag color and cost.
At times, a tower may become useless or unneeded, like a Laser Tower to attack a Bronze Idol, it won't attack it. It would be smart to sell it. To sell a tower, approach a tree, select it to open up a two option ring menu. Choose the option with the coin and number, which should look like this, (), select it. After you sell it, the tower disappears, and the amount of coins on the icon, in this case, 90 , will drop. Furthermore, towers can also give gems when sold, however, only specific upgrade levels can drop gems. Purple gives 1 , and black gives 2 . After the tower disappears, a tree stump is left, which after a few seconds grows back into the tree it was, which then can be used to build a new tower. Be careful also to not sell your tower when you're trying to upgrade it.
When you start a stage, with the exception of Medium 5: Monster Mishmash, you start off with Anti-Air Towers, Arrow Towers, and Cannon Towers, and if you have the Encore expansion pack for PS3, or you are playing on PJ Monsters Deluxe or Ultimate, you have the Ice Tower to start off with too. To get more than the initial 3-4 towers, you have to research new towers. At your home base, there is a sign that may show an icon of a tower, and it may change icons; there may also be a stack of coins, which is called Interest, which is not related to towers. The tower icon shown is a tower able to be researched.
To research new towers, approach the home base, where your flock is, and press the selection button to open a menu that looks like this:
The screen changes and shows a ring menu, a tower stats board, and a board which shows the amount of gems and flock you have. The ring menu shows towers that can be researched and towers that you can build. The tower stats board shows the stats of a tower you have selected. To research a tower, find the tower you want and that you have enough gems to research, which is indicated by the cost flashing green, and press your select button, you now can build the tower. Bear in mind that the towers you research won't carry on to the next stage or if you play the same stage again, so you have to research it again to be able to build it.
This is a list of all the towers in the game. There are 10 towers in the game, and 2 more in Deluxe and Ultimate, making it 12. Keep in mind: All, Air, and Ground types mean the type of monster they can attack, air means flying monsters, ground means walking/running monsters, and all means both. Physical, magic, and support towers means the type of attack it is, physical means through physical touch like arrows, magic is through magical things like laser and electricity, and supportive is towers that don't do damage or help other towers.
This image is an image map which has clickable parts of the image. This serves as easy navigation between towers.
Click any of the circles to go to its respective article.
Main article: Arrow Tower
The Arrow Tower is an all-type physical tower that shoots arrows.
Main article: Cannon Tower
The Cannon Tower is a ground-type physical tower that shoots cannonballs.
Anti-Air Gun Tower Edit
Main article: Anti-Air Tower
Also called the AA Gun Tower, it is a air-type physical tower that attacks air monsters with projectiles.
Main article: Ice Tower
The Ice Tower is a ground-type supportive tower that blasts monsters with ice, slowing them down.
Main article: Laser Tower
The Laser Tower is a air-type magic tower that shoots a laser that air monsters.
Main article: Gem Tower
The Gem Tower is an all-type supportive tower that slowly upgrades surrounding towers in a small radius. The tower will then self-destruct and gives a free gem.
Main article: Hive Tower
The Hive Tower is an all-type physical tower that spawns bees that follow the TikiMan. If the bees come close to a monster, it will then charge at it, dealing damage.
Main article: Lightning Tower
The Lightning Tower is an all-type magic tower that shoots lightning up and the lightning splits off-screen and hits every monster in the battlefield currently.
Main article: Mortar Tower
The Mortar Tower is a ground-type physical tower that is a highly advanced version of the Cannon Tower. This tower has an opening in the middle that shoots a strong cannonball at enemies in its far range.
Main article: Fire Tower
The Fire Tower is a ground-type magic tower that continousesly blasts a flame of fire that damages monsters that passes through it.
Main article: Trap Tower
The Trap Tower is an all-type magic tower that requires two towers, A and B. If they both are at close enough distance, they will face each other and set a laser trap for any monster type.
Main article: Tesla Tower
The Tesla Tower is a ground-type magic tower that shocks ground monsters, dealing a large amount of damage.